A thousand may keep a secret if ninehundredninetynine are dead.
Lock the frontdoor, lock the backdoor, and trust nobody.
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No$gba is a software based development tool for testing and debugging
of Gameboy Advance and Nintendo DS software, running on Windows 95 platforms
(and also on less efficient windows versions), programmed by Martin Korth. It supports source level debugging
(which would be important only for HLL programmers). And covers an overload
of features and options (which are described in the funny colored boxes below),
whilst still maintaining an uncomplicated user interface and highest
performance even on low-end computers.
In short, no$gba is a full moon after midnight. Real. |
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It is not a toy. It is not freeware. And it is completely useless for gamers. |
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| In multi-player mode, up to four GBAs can be linked together by emulating normal, multiplay, or automatic cable connection, this feature also supports single gamepak software. The video engine supports real blurred colors and dark intensities, giving the same picture as on real GBA/NDS displays, the screenshot function allows to capture the current picture to clipboard or file. The stereo sound emulation provides exact reproduction of all six sound channels. The snapshot function allows to save and restore the state of the complete hardware to or from file. No$gba emulates most GBA/NDS BIOS functions, and can be upgraded by installation of the BIOS rom-image (details here), which provides complete emulation of all functions and highest timing accuracy. Of course, no$gba can skip the BIOS intro sequence - you can to start your cartridge directly, without having to see the nintendo logo each time when testing a new built. |
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| The built-in manual contains help about debugging functions (see help html version), as well as complete specifications for the GBA/NDS hardware (see specs html version). The built-in source code assembler provides two-way interfacing with the built-in text editor. The upload function allows to run small programs (max 256K) in Work RAM of attached GBAs by simple xboo cable connection, that feature is significantly faster and more comfortable than 'flash-cards' even though the limited size restricts it to small games (or to fragments of larger games, it might be suitable to test a sound engine or intro sequence, for example). Also, a disassemble to file function is included. |
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release notes Info about newer (and older) no$gba updates. |
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gba-xboo - Updated 15th August 2002 - new function for downloading the GBA BIOS to file Stand-alone DOS version of the 'multiboot' upload program and instructions on how to built the cable, use that for testing games on real hardware, the new version should be also working with fast >100MHz computers. |
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gbatek.htm and gbatek.txt
- New Feb 2006 with NDS specs Standalone version of the no$gba tech docs in Html and Text format (ca. 500 KBytes each). Describes the complete GBA/NDS hardware, memory map, I/O ports, BIOS functions, cartridge header, undocumented features, CPU instruction set, etc. |
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magicflr Magic Floor, freeware puzzle game for the GBA, includes assembler source code. Aside from playing with it, I hope this will delight some programmers whom seem to be confused about terms such like interrupts, sound, halts, and multiboot. |
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gbadev.org gbaemu.com devrs.com/gba Links related with news in gba programming scene. Tools, docs, emulators, jobs, competitions, freeware games, demos, examples, etc. |
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pdroms.de Big collection of freeware games. Also check the games/demos section at gbadev.org (see link above). |
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no$gmb Emulator/debugger for the old 8bit monochrome gameboy, super gameboy, and color gameboy, some of the users killed the program, but it's netherless still a useful dev tool with similiar features as no$gba. |
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gbapub The public opinion. Feedback & lyrics on no$gba project... "YOu SuCK MAn!!!I'm ThE EVIl!!, and i want to cook your soulI WANT TO MURDER YOUyour fucking emulators are PURE TRASH!!!SHUTDOWN YOUR SITE NOW, and use another emulator!!!LOSER!!!" |
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ereader.zip - New (June 2007) Contains four dotcode games/demos: Magic Floor, e-Reader Camera Viewer demo, Yarin's Rotris, and Snowbro's Bomb Sweeper. Including some sample source code. |