no$sns (c) Martin Korth
nocash SNES/SFC emulator/debugger for windows
Download no$sns v1.5 (30 Jul 2013) - fullscreen, aspect ratio, better/faster zooming, bugfixes/details
Download no$sns v1.4 (24 Oct 2012) - exertainment emulation, improved nss emulation, debug features
Download no$sns v1.3 (14 Aug 2012) - emulates nintendo super system, pachinko, twin tap, barcode battler
Download no$sns v1.2 (28 Apr 2012) - bugfixes, video/controller cleaning-up, sfc-box, etc.
Download no$sns v1.1 (24 Feb 2012) - same as v1.0, plus GSU and SA-1 coprocessor emulation
Download no$sns v1.0 (24 Feb 2012) - initial release
For getting started, here are some notes on
emulation/debugging controls, BIOS files, and ROM-Image formats for NSS
and SFC-Box cartridges.
Details on new features: complete release notes
for all versions.
Hardware DonationsNaki/Fire Tribal tap (five-player adaptor, the thing has 5 connectors, but only 4 seem to be working)
A snes mouse (for testing it's sensitivity/threshold)
BSX-Flashcart (mini-flashcart for BSX games)
Nintendo Power-Flashcart (big-flashcart with unknown access protocol)
Photos of different Hudson (and third-party) Multitap PCBs (don't need to have the real hardware, but would be nice to see what is in there).
If you've some old SNES hardware that you want to get rid off, and that you
want to donate for emulation and research purposes, some things that I am
looking for would be:
Aside from SNES hardware, some other stuff that I am currently looking for:
Nintendo DSi (or DSi XL, or 3DS) handheld console (region is don't care)
Nintendo DSi (or 3DS) game cartridge (region is don't care)
Note: shipping address would be in germany. For email/contact, see below.
If you like no$sns, please donate some money via paypal,
this will help me to continue to work on emulation projects.
FeaturesThe program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).
Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike
Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet
Add-ons: Satellaview, Turbofile (TFII and STF)
Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).
Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested)
(on 1GHz computers, most games can run 5-10 times faster as on real hardware).
Known ProblemsInterlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)
Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)
GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)
ST018 (ARM coprocessor) isn't yet supported
Actraiser 2 hangs in intro (unknown why)
SNES Hardware Specsfullsnes.htm - complete SNES specs, html version.
fullsnes.txt - complete SNES specs, text version.
Sample CodeMagic Floor - a small search game (includes sample source code for A22i-assembler and Xboo-Upload)
Test Programskromtest.zip - Super Famicom Box (Hotel Box) Test Program. (test results: here)
nss-test.zip - Nintendo Super System (Arcade Cabinet) Test Program. (test results: here)
Below are some test programs for confirming some formerly unknown details
of the NSS and SFC-Box hardware (by replacing the BIOS with the test EPROM).
Contact/HomepageEmailing me - snes feeback very welcome.
Mailing me - my mailing address.
Back to Homepage.